Animated Enemy Pack — Rigged Low-Poly Enemies (4 Rigged Enemies, FBX)
A downloadable asset pack
Four fully rigged, game-ready enemies for Blender, Unity & Godot. The Animated Enemy Pack gives you a skeleton warrior, a squash-and-stretch slime, a club-wielding goblin and an articulated giant bat — each with Idle, Walk, Attack and Death animations baked into a single FBX, ready to drop into your game the moment it hits the engine. No rigging or animation skills required — perfect for indie RPGs, dungeon crawlers, tower defence and fantasy platformers.
Four original stylized low-poly enemies, each fully rigged with 4 game-ready animations. Built for indie game developers who need enemies that work the moment they hit the engine.
WHAT'S INSIDE
- Skeleton Warrior — ~1,340 triangles, 16 bones, rusty sword in hand
- Slime — ~1,940 triangles, 4 bones, squash-and-stretch body
- Goblin — ~2,740 triangles, 16 bones, knobby club in hand
- Giant Bat — ~1,630 triangles, 12 bones, articulated 3-segment wings
- 4 FBX files (one per enemy, animations baked in, 1 unit = 1 metre)
animated_enemy_pack.blend— master Blender file with all 4 enemies, rigs and all 16 animations (NLA tracks named exactly Idle, Walk, Attack, Death)- Cover art + per-enemy showcase renders in
Previews/
ANIMATIONS (30 fps)
Every enemy has the same 4 animations, so you can swap enemies without rewriting your animation code:
- Idle — 1–60, 2.0 s, loops seamlessly
- Walk — 1–30, 1.0 s, in-place loop (industry standard — drive movement with code, not the animation)
- Attack — 1–36, 1.2 s, anticipation → hit → recover; trigger once, do not loop
- Death — 1–50, ~1.7 s, collapses and holds the final pose; play once, then stop on the last frame
ENGINE READY
You do NOT need to know Blender to use this pack. The FBX files work directly in Unity (leave Animation Type on Generic — these are creature rigs; wire the 4 clips into an Animator Controller) and Godot 4.3+ (FBX imports natively; the AnimationPlayer node lists all 4 clips). Unreal shows the clean clip names directly too. Weapons are separate meshes parented to the hand bones, so the sword and club follow the hand in every animation, in every engine.
HONEST NOTES
- These are stylized low-poly game assets, not realistic or high-poly sculpts.
- Walk cycles are in-place (the industry standard) — your game code moves the character; the animation only moves the limbs.
- The slime uses a semi-transparent material; in some engines you may want to set its material to Transparent/Alpha Blend for the same look.
- Rig control is FK (forward kinematics) — simple, robust and engine-friendly.
LICENSE
Use everything in finished personal and commercial projects — games, films, renders, client work — royalty-free, no credit required. You may modify the files. You may not resell, share, or redistribute the source files or any individual asset, or use them as AI training data. See LICENSE.txt for the full text.
Built procedurally by PolyForge.
| Status | Released |
| Category | Assets |
| Author | PolyForge 3D |
| Tags | 3D, animated, Blender, enemies, Fantasy, game-assets, Godot, Low-poly, rigged, Unity |
| Content | No generative AI was used |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $29 USD. You will get access to the following files:





Leave a comment
Log in with itch.io to leave a comment.